Wednesday, June 29, 2016


After finishing a two and a half year long D&D 3.5 campaign, my group wandered and played a bunch of games in a bunch of settings. After about half a year, our GM pitched a new campaign: a Dungeon World game set 200 years after the events of our first 3.5 game. At the time I was working a warehouse job on the other side of town, so I couldn't play, but I joined in spirit thanks to one player recording their sessions for me to listen to later. I played a oneshot adventure with my GM and one other player in Dungeon World set in a corner of our setting that hadn't been explored yet, and thus Fetch and Ken were born.

Fetch used a class playbook called the Mimic, which I cannot at this time find online. I'll link it below (if I can find it). The basic gist of the class was that it was Mega Man. You copy things you see other people do, watch people and analyze their actions, and shoot lots of crossbow bolts. Later on, Fetch was able to pick up someone else's weapon or tool and use it just as effectively as they had. It's a neat class. You should play Dungeon World if you haven't.

Fetch hailed from a technomancer-influenced city called the Grid, which had a Tron styling to it. She wore hoods and cloaks to hide her face as she ran the streets with a gnome crew. She grew up on the streets with no parents or anyone to even name her. The gnomes took her into their circle of thieves and burglars, having her fetch things for them. The "name" stuck. Throughout the campaign, it was clear that Fetch never really belonged. She didn't really understand how life was for people with stable situations, and definitely didn't know anything about proper or ladylike behavior. But as a mimic, she could fit in. Not belong, but fit in. She could pretend to be part of any group.

She went through a lot. My characters don't typically have happy lives. She went off adventuring and fell in with Ken, a ninja from a clan that worshiped the Raven Queen, the goddess of death. I joined the regular game when my schedule changed, hopping in midway through the game's first arc. After Ken died in our oneshot (cactuars are not to be trifled with), she met up with one of her old gnome friends, played by Ken's player in the regular game.

In the regular game, our knight died protecting our samurai from an avalanche. It was a dumb moment. Anyway, Fetch took up his title and weapon. A little while later, though, our knight came back--brought back to life by the Raven Queen and told that she needed a champion. What she didn't tell him was that she already had another champion, and only one could survive. The second was Ken, of course. Ken tracked the party down and attacked Knight (His name was Knight. The Mighty Knight of Night. Just go with it.). Fetch tried to talk him down, but he wouldn't listen. Fetch tried to shoot her crossbow in an attempt to force them apart, but accidentally shot Ken in the chest with a trio of bolts (her wrist-mounted crossbow is a burst fire thing). Her best friend then died in her arms, killed by her hand.

Fetch left the party after that and wandered. She ended up in a plague-ridden town and instinctively started mimicking the doctors there, helping to treat the afflicted. She caught the plague herself, but after having saved a decent chunk of the town's population. As she lay dying, she was visited by Knight. He expressed his remorse and guilt for what had happened to Ken, and passed the Raven Queen's artifact, the Skeleton Key, to her, giving up the energy keeping him alive to revive her at the cost of his own life. Now she wields the Key herself as the Raven Queen's champion despite her ever-growing hatred for the goddess of death, who she blames for the (in her eyes) senseless deaths of Ken and Knight.

It was as the Raven Queen's champion that she helped rescue a bunch of children with strangely similar mimicry talents that were going to be turned into shapeshifters. One of them, a young girl named Flint, accompanied Fetch and joined the party. Fetch adopted Flint as a sort of little sister, just like Fetch's gnome friend Ghost had her. (Half the party in that campaign had single syllable names. Fetch. Knight. Ghost. Tai.)

We haven't finished this campaign, and we aren't likely to play it again any time soon. But I like recounting Fetch's story. We'll probably never know anything about Fetch's parents or past, but that's not really the interesting part about her. Her development is all about her future. Flint was going to teach her some shapeshifting tricks, so I imagine she'd end up being some kind of Arya Stark figure.

Oh, also, I always imagined that Fetch looked like Bex Taylor-Klaus. And since my group loves to have character-specific theme songs, I made a mini-playlist for Fetch:

Begging For Thread (Banks)
Cigarette Daydreams (Cage the Elephant)
Something From Nothing (Foo Fighters)

Also also, I found this comment on our group's Facebook page about Ken from his player:

Ken was really complicated and made other characters stories more emotional. He started out as a vital part of Fetch's story, but ended up drastically changing the lives of two PCs.

As for his own character development, he didn't have strong motivations to start off with when I first created him. But when he died and the Raven Queen gave him a second chance, he unfortunately followed those convictions until the very end. He died tragically and unfulfilled. That fascinating to me, despite also making me a little sad.

Tabletop games are fun and good.

(If I find the Mimic class again I'll link it here.)

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